Video Game Music "IS" The New Film Score

If composing for film and video games are so similar
now, then what makes them different? Well its still the same process between
both when composing? Video games just have a few extra techniques that need to
be addressed when composing. Films are linear, which means
that everything composed happens the same way each time you hear it. When an
explosion occurs at SMPTE
3:01:38 it will always happen at SMPTE 3:01:38 nothing can ever change that. As
for video games the composition process is non-linear
even though the music composed is not. Video game music has to be composed in
such a way that it can appear non-linear, which means a sound can happen at
anytime depending on what you do and when you do it. In a video game you can
have a fight start then a chase followed by an explosion. Or have an explosion
then a chase followed by a fight start. Non-linear sound can happen differently
each time its dependent on what the player does to make it happen.

However, Vertical
music composing is a style of composing involved with on going music that
introduces new elements matching the player’s actions. Each new layer is faded
in on top of the other depending on the player actions. For instance you start
with an ambient them then build on top of that fading each theme in and out
accordingly. Vertical composing is used mostly in open world exploration games;
vertical composing is also a form of creating non-linear sound in a linear
domain. Whether
composing music in a video game or composing for film with a studio orchestra,
there are more ways to make a living making music than ever. All it takes is
hard work and talent. Video games provide a fantastic new venue for talented
composers to express their craft.
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