Video Game Music "IS" The New Film Score
Once an afterthought in terms
of game design and overall music culture awareness, video game music is now an authentic
industry of its own. Today, worldwide prominent orchestras perform concerts of
music composed specifically for video games and features top of the line film
composer soundtracks. Like
the purpose of all great scored music, it's supposed to appeal to your
heartstrings and drive your emotions wild. Video game music has become over
this past decade so indistinguishable from scored music for films, that many have begun to
envision a video game to be on the same level as a feature length film. In the
past video game music was limited by its hardware but that all changed with the
introduction of the CD-ROM.
Furthermore, the National Academy of Recording Arts
and Sciences (NARAS)
decided in the year 2000 to let interactive games compete in the annual Grammy
awards.
If composing for film and video games are so similar
now, then what makes them different? Well its still the same process between
both when composing? Video games just have a few extra techniques that need to
be addressed when composing. Films are linear, which means
that everything composed happens the same way each time you hear it. When an
explosion occurs at SMPTE
3:01:38 it will always happen at SMPTE 3:01:38 nothing can ever change that. As
for video games the composition process is non-linear
even though the music composed is not. Video game music has to be composed in
such a way that it can appear non-linear, which means a sound can happen at
anytime depending on what you do and when you do it. In a video game you can
have a fight start then a chase followed by an explosion. Or have an explosion
then a chase followed by a fight start. Non-linear sound can happen differently
each time its dependent on what the player does to make it happen.
The process used to make linear music appear
nonlinear is called Horizontal and vertical music composition. Horizontal
music composing is a style of composing involved with building music in
sections. The music created is usually based on a theme and only played one
section at a time. This style of composing is more similar to the traditional
style used in film composing, thus horizontal music composing is linear. This
style of composing is used for motif, intro, and ending credit themes, more
importantly horizontal is used most often with shooter, arcade, and casual,
video games.
However, Vertical
music composing is a style of composing involved with on going music that
introduces new elements matching the player’s actions. Each new layer is faded
in on top of the other depending on the player actions. For instance you start
with an ambient them then build on top of that fading each theme in and out
accordingly. Vertical composing is used mostly in open world exploration games;
vertical composing is also a form of creating non-linear sound in a linear
domain. Whether
composing music in a video game or composing for film with a studio orchestra,
there are more ways to make a living making music than ever. All it takes is
hard work and talent. Video games provide a fantastic new venue for talented
composers to express their craft.
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